Thefirsttimewepickedupa EnglishHand-DrawnTravelGuideGame ,itfeltlikefindingawatercolorpostcardfromastranger’sbackpack.Thepagesweresmearedwithdigitalcoffeestainsandcrookedstreetmaps—thekindofthingthatmakesuswanttobrushoffourkeyboardandgrabacrayoninstead.Thesegamesdon’tjusttellustovisitParis;theyshowustheblotchyinkblotthatmightbeaEiffelTowerdoodlefromasleepybackpacker.

WhyWeTrustMessyMaps
1.
ImperfectionBreedsAdventure :Whenalocationmarkerlookslikeitwasdrawnbyatoddlerholdingamarkerforthefirsttime,westopexpectingGPSprecision.Instead,welookforhiddenalleysbehindthesmearedlines.Wegethappilylost.
2.
TheJoyofGuessingGames :Thatgreenblobcouldbeaparkoramoldystain.Theuncertaintyforcesustocreateourownstories,liketryingtodecipherafriend’shandwrittenpoemonanapkin.
3.
HumanErrorsFeelLikeCompanions :Misspelledstreetnamesandoversizedlandmarksaren’tbugs—they’reproofthatahumanhand(howeverclumsy)guidedushere.Werelaxwhenperfectionisn’tthegoal.
TheArtOfGettingNowhere
Thebesttravelguidesdon’talwaysleadtothebestdestinations .Theyleadustoplaceswewould’veignoredonapolishedmap.Acrumpledpapertexturemightconvinceustoturnleftwherewe’dusuallygostraight,endingupatafugly-but-charmingbakerythatsellsstalecroissantsandfreshgossip.
Somedesignersaddfadedstampstosimulateavisapage,othersscribblefakehotelreservationsinthemargins.Thesearen’tjustaestheticchoices;theymakeusfeellikewe’reholdingasouvenirfromsomeoneelse’strip.Westartcollectingmemoriesbeforewe’veevenpackedoursuitcases.
HowToFailAtWayfinding
1.
IgnoreScale :Whenatinyhand-drawnbeachtakes20minutestoreachbecauseitwasdrawnthreeincheswide,welearnthehardwaythatartistslie.Thedisappointmentispartofthefun.
2.
TrustTheWrongLandmarks :That“famous”reddoormightjustbeaspilledwatercolorstain.Welaughwhenwerealizewe’vebeenstakingoutadoodle.
3.
OverpackForDigitalTrips :Thesegamesdon’tneedhigh-endgraphicscards.Theyrunonimaginationandwillingnesstoembraceglitcheslikeafloatingtreeorariversuddenlyturningpurple.
WhenPixelsFeelLikePaper
Developerswhocreate EnglishHand-DrawnTravelGuideGames oftenleavefingerprintsmistakesinthecode—atexturethatloadstooslowly,aclickableareathat’stoosmall.Thesecouldbebugs,buttheyfeellikefindingawrinkledmapfoldedwrong.Wecherishthemthewaywecherishmisprintedpostcards.
Onegametuckedawholeromanshopbehindapixelatedbookshelficon.Itwasmeanttobeadecorativeelement,butplayerskeptclickinguntilthedevelopergaveinandaddedarealbookstore.Wedon’talwaysknowwhatwewantuntilthegameaccidentallyoffersit.
Theworldneedsmoregamesthatcelebratewrongturnsandcoffeestains .EnglishHand-DrawnTravelGuideGamesremindusthattravelisn’taboutcheckingofflandmarks;it’sabouttheblurryedgesandunplanneddetours.Wemightnotremembereverycorrectpath,butwe’llneverforgetthetimethatpurpleriverledustoasunnydocknowhere.
Theend.
